P+ - Zelda - Subaction - SpecialSEnd

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Stats

IASA: 25
Subaction Index: 0x1d2

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.4, unk: 0 }
  2. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  3. AsyncWait(9.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool (0x1c) }
  5. Subroutine(0x21608)
  6. AsyncWait(30.0)
  7. BoolVariableSetFalse { variable: RandomAccessBool (0x1c) }
  8. AllowInterrupts

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
  2. SyncWait(1.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 27, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(6.0)
    3. ScreenShake { magnitude: 0 }
    4. Rumble { unk1: 13, unk2: 0 }
    5. AsyncWait(45.0)
    6. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }