P+ - Zelda - Subaction - SpecialSEnd
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
Stats
IASA: |
25 |
Subaction Index: |
0x1d2 |
Scripts
Main
- FrameSpeedModifier { multiplier: 1.4, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x1c) }
- Subroutine(0x21608)
- AsyncWait(30.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x1c) }
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 27, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(45.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }