P+ - Zelda - Subaction - HeavyThrowB

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Stats

IASA: None
Direction Reverse Frames: 19
Subaction Index: 0x111

Scripts

Main

  1. AsyncWait(18.0)
  2. ReverseDirection
  3. UnknownEvent { namespace: 0x1f, code: 0xe, unk1: 0x0, arguments: [Scalar(18.0), Scalar(13.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1030 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1029 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1031 })] }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 2 }
      2. AsyncWait(35.0)
      3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }