P+ - Zelda - Subaction - Catch
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 7-8 | 
                
                    | Subaction Index: | 0x6c | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:7-8
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                            
                            | 0 | 1 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                
             
            Scripts
            Main
            - AsyncWait(6.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 9.5, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
            - AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop 2 times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 23, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 23, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 
SFX
            - AsyncWait(5.0)
- SoundEffect1(3967)
Other
            - AsyncWait(5.0)
- FlashEffectLight { red: 244, green: 244, blue: 37, alpha: 144, light_source_x: 75.1, light_source_y: -8.0 }
- SetColorOfFlashEffectLight { transition_time: 4, red: 255, green: 255, blue: 37, alpha: 36 }
- SyncWait(5.0)
- FlashEffectLight { red: 244, green: 244, blue: 37, alpha: 96, light_source_x: 75.1, light_source_y: -8.0 }
- SetColorOfFlashEffectLight { transition_time: 8, red: 255, green: 255, blue: 53, alpha: 0 }
- SyncWait(8.0)
- RemoveFlashEffect