P+ - Zelda - Subaction - Catch
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Stats
IASA: |
None |
Hitboxes active: |
7-8 |
Subaction Index: |
0x6c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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Scripts
Main
- AsyncWait(6.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 9.5, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 5.0, x_offset: 0.0, y_offset: 9.0, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 23, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 23, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(5.0)
- SoundEffect1(3967)
Other
- AsyncWait(5.0)
- FlashEffectLight { red: 244, green: 244, blue: 37, alpha: 144, light_source_x: 75.1, light_source_y: -8.0 }
- SetColorOfFlashEffectLight { transition_time: 4, red: 255, green: 255, blue: 37, alpha: 36 }
- SyncWait(5.0)
- FlashEffectLight { red: 244, green: 244, blue: 37, alpha: 96, light_source_x: 75.1, light_source_y: -8.0 }
- SetColorOfFlashEffectLight { transition_time: 8, red: 255, green: 255, blue: 53, alpha: 0 }
- SyncWait(8.0)
- RemoveFlashEffect