P+ - Ivysaur - Subaction - Catch

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Stats

IASA: None
Hitboxes active: 12-14
Subaction Index: 0x6c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d
0 3 Grab set action: 0x3d
0 4 Grab set action: 0x3d

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. AsyncWait(3.0)
  3. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  4. AsyncWait(7.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. AsyncWait(13.0)
  7. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.5, x_offset: 0.0, y_offset: 6.0, z_offset: 23.0, set_action: 61, target: GroundedOnly, unk: None })
  8. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.5, x_offset: 0.0, y_offset: 6.0, z_offset: 18.0, set_action: 61, target: GroundedOnly, unk: None })
  9. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.5, x_offset: 0.0, y_offset: 6.0, z_offset: 13.0, set_action: 61, target: AerialAndGrounded, unk: None })
  10. CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 0, size: 3.5, x_offset: 0.0, y_offset: 6.0, z_offset: 7.0, set_action: 61, target: AerialAndGrounded, unk: None })
  11. CreateGrabBox(GrabBoxArguments { hitbox_id: 4, bone_index: 0, size: 3.5, x_offset: 0.0, y_offset: 6.0, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
  12. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  13. SyncWait(3.0)
  14. DeleteAllGrabBoxes
  15. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. AsyncWait(16.0)
  2. FrameSpeedModifier { multiplier: 1.2, unk: 0 }

SFX

  1. AsyncWait(6.0)
  2. SoundEffect1(5615)
  3. SyncWait(6.0)
  4. SoundEffect1(5617)
  5. SyncWait(15.0)
  6. SoundEffect1(5707)
  7. SyncWait(6.0)
  8. SoundEffect1(5705)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }