P+ - Ivysaur - Subaction - Final
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Stats
IASA: |
None |
Fully Intangible: |
1-120 |
Subaction Index: |
0x1c |
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x46) }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 1.5, x_angle: 0.0, y_angle: 0.0 })
- TimeManipulation(4, 20)
- AsyncWait(15.0)
- SoundEffectTransient(8013)
- LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 60, green: 255, blue: 150, alpha: 25, frame_count: 100, transition_out_time: 0 })
- CameraNormal
- AsyncWait(30.0)
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 79, bone: 33, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SoundEffect1(5634)
- SoundEffect1(5635)
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: 10 }
- if ((InternalConstantInt(Damage) GreaterThan scalar(0)))
- if ((InternalConstantInt(Damage) LessThan RandomAccessFloat (0x5)))
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(Damage) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: -1 }
- UnknownEvent { namespace: 0x1e, code: 0x3, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 5 })] }
- SoundEffect1(18)
- SyncWait(20.0)
- AsyncWait(90.0)
- SoundEffectStop(8013)
- IntVariableSet { variable: LongtermAccessInt (0x42), value: 900 }
- FloatVariableSet { variable: LongtermAccessFloat (0x1b), value: 26 }
- IntVariableSet { variable: LongtermAccessInt (0x5b), value: 1 }
- Subroutine(0x25d84)
- UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 0 })] }
- UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1 })] }
- UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 2 })] }
- UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4 })] }
- UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 7 })] }
- UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 26 })] }
- UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 27 })] }
- UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 28 })] }
GFX
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 250, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 14, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectOverlay { red: 254, green: 147, blue: 82, alpha: 100 }
- SyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 90, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.7, randomize: None, terminate_with_animation: false })
- SetColorOfFlashEffectOverlay { transition_time: 24, red: 254, green: 147, blue: 82, alpha: 5 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 11.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(10.0)
- Subroutine(0x14590)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 90, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: false })
- SyncWait(12.0)
- SetColorOfFlashEffectOverlay { transition_time: 7, red: 254, green: 147, blue: 82, alpha: 70 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: -7.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(7.0)
- RemoveFlashEffect
- RemoveFlashEffect
- AsyncWait(90.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 14, bone: 33, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- FlashEffectOverlay { red: 254, green: 147, blue: 82, alpha: 597 }
- SyncWait(10.0)
- SetColorOfFlashEffectOverlay { transition_time: 10, red: 254, green: 147, blue: 82, alpha: 0 }
- SyncWait(10.0)
- RemoveFlashEffect
SFX
- AsyncWait(15.0)
- loop 6 times:
- SoundEffect1(135)
- SoundEffect1(135)
- SyncWait(12.0)
- AsyncWait(90.0)
- SoundEffect1(33)
- SoundEffect1(218)
- SoundEffect1(2271)
Other
- AsyncWait(15.0)
- loop 15 times:
- Rumble { unk1: 0, unk2: 0 }
- SyncWait(5.0)
- AsyncWait(90.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }