P+ - Ivysaur - Subaction - Final

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Stats

IASA: None
Fully Intangible: 1-120
Subaction Index: 0x1c

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x46) }
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 1.5, x_angle: 0.0, y_angle: 0.0 })
  4. TimeManipulation(4, 20)
  5. AsyncWait(15.0)
  6. SoundEffectTransient(8013)
  7. LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 60, green: 255, blue: 150, alpha: 25, frame_count: 100, transition_out_time: 0 })
  8. CameraNormal
  9. AsyncWait(30.0)
  10. loop 3 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 79, bone: 33, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SoundEffect1(5634)
    3. SoundEffect1(5635)
    4. FloatVariableSet { variable: RandomAccessFloat (0x5), value: 10 }
    5. if ((InternalConstantInt(Damage) GreaterThan scalar(0)))
      1. if ((InternalConstantInt(Damage) LessThan RandomAccessFloat (0x5)))
        1. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(Damage) }
      2. FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: -1 }
      3. UnknownEvent { namespace: 0x1e, code: 0x3, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 5 })] }
      4. SoundEffect1(18)
    6. SyncWait(20.0)
  11. AsyncWait(90.0)
  12. SoundEffectStop(8013)
  13. IntVariableSet { variable: LongtermAccessInt (0x42), value: 900 }
  14. FloatVariableSet { variable: LongtermAccessFloat (0x1b), value: 26 }
  15. IntVariableSet { variable: LongtermAccessInt (0x5b), value: 1 }
  16. Subroutine(0x25d84)
  17. UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 0 })] }
  18. UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1 })] }
  19. UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 2 })] }
  20. UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4 })] }
  21. UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 7 })] }
  22. UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 26 })] }
  23. UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 27 })] }
  24. UnknownEvent { namespace: 0x12, code: 0x23, unk1: 0x0, arguments: [Scalar(1.5), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 28 })] }

GFX

  1. AsyncWait(15.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 250, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. loop 2 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 14, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. FlashEffectOverlay { red: 254, green: 147, blue: 82, alpha: 100 }
    4. SyncWait(7.0)
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 90, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.7, randomize: None, terminate_with_animation: false })
    6. SetColorOfFlashEffectOverlay { transition_time: 24, red: 254, green: 147, blue: 82, alpha: 5 }
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 11.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    9. SyncWait(10.0)
    10. Subroutine(0x14590)
    11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 90, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: false })
    12. SyncWait(12.0)
    13. SetColorOfFlashEffectOverlay { transition_time: 7, red: 254, green: 147, blue: 82, alpha: 70 }
    14. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: -7.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    15. SyncWait(7.0)
    16. RemoveFlashEffect
  4. RemoveFlashEffect
  5. AsyncWait(90.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 14, bone: 33, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  8. FlashEffectOverlay { red: 254, green: 147, blue: 82, alpha: 597 }
  9. SyncWait(10.0)
  10. SetColorOfFlashEffectOverlay { transition_time: 10, red: 254, green: 147, blue: 82, alpha: 0 }
  11. SyncWait(10.0)
  12. RemoveFlashEffect

SFX

  1. AsyncWait(15.0)
  2. loop 6 times:
    1. SoundEffect1(135)
    2. SoundEffect1(135)
    3. SyncWait(12.0)
  3. AsyncWait(90.0)
  4. SoundEffect1(33)
  5. SoundEffect1(218)
  6. SoundEffect1(2271)

Other

  1. AsyncWait(15.0)
  2. loop 15 times:
    1. Rumble { unk1: 0, unk2: 0 }
    2. SyncWait(5.0)
  3. AsyncWait(90.0)
  4. ScreenShake { magnitude: 1 }
  5. Rumble { unk1: 14, unk2: 0 }