P+ - Ivysaur - Subaction - SpecialAirHi_1
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
Stats
IASA: |
None |
Hitboxes active: |
21-25 |
Hitbox set 0 hits: |
21 |
Subaction Index: |
0x1d8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:21-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
80 |
80 |
50 |
Grass |
HomeRunBat |
8 |
7 |
|
0 |
1 |
11 |
40 |
80 |
50 |
Grass |
Punch |
6 |
6 |
|
0 |
2 |
11 |
40 |
80 |
50 |
Grass |
Punch |
6 |
6 |
|
0 |
3 |
11 |
40 |
80 |
50 |
Grass |
Punch |
6 |
6 |
|
0 |
4 |
11 |
40 |
80 |
50 |
Grass |
Punch |
6 |
6 |
|
Scripts
Main
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(2.0), Scalar(0.0), Value(1)] }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- SyncWait(1.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(20.0)
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 4, set_id: 0, damage: Constant(11.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 4.5, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 4.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 80, size: 5.0, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(25.0)
- DeleteAllHitBoxes
GFX
- Goto(SpecialHi GFX 0x24d1c)
SFX
- AsyncWait(7.0)
- SoundEffect1(2262)
- SoundEffect1(5613)
- SyncWait(13.0)
- SoundEffect1(5684)
- AsyncWait(25.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- ArticleVisibility { article_id: 2, visibility: false }
- AsyncWait(10.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(20.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }