P+ - Ivysaur - Subaction - AttackAirLw
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37 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-2, 27-37 |
Auto Cancel Lag: |
4 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
8-10 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
50 |
149 |
270 |
Flower |
Unknown(64) |
5 |
5 |
|
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
32 |
92 |
50 |
Grass |
Burn |
6 |
6 |
|
Scripts
Main
- Subroutine(0x226c4)
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- if ((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(-0.7)))
- if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- if ((LongtermAccessInt (0x4b) LessThanOrEqual scalar(0)))
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.7) }
- IntVariableIncrement { variable: LongtermAccessInt (0x4b) }
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.16) }
- else
- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.16) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 270, wdsk: 0, kbg: 149, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flower, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: false, can_hit12: true, can_hit13: false, enabled: false, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 270, wdsk: 0, kbg: 149, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flower, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: true, can_hit11: true, can_hit12: false, can_hit13: false, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 92, shield_damage: 0, bkb: 32, size: 8.5, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- else
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 92, shield_damage: 0, bkb: 32, size: 8.5, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- DeleteHitBox(2)
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(12.0)
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(40.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- AsyncWait(7.0)
- if ((LongtermAccessInt(CostumeID) Equal scalar(3)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(5)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 25, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.96, randomize: None, terminate_with_animation: false })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(1)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(6)))
- IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(13)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 26, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.96, randomize: None, terminate_with_animation: false })
- else
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- if ((LongtermAccessInt(CostumeID) Equal scalar(32)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 43, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.96, randomize: None, terminate_with_animation: false })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(33)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 44, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.96, randomize: None, terminate_with_animation: false })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(34)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 45, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.96, randomize: None, terminate_with_animation: false })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 31, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.96, randomize: None, terminate_with_animation: false })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.96, randomize: None, terminate_with_animation: false })
- SoundEffect1(5632)
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: 4 }
- Subroutine(0x12348)
SFX
Other
- AsyncWait(7.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 19, unk2: 0 }