P+ - Wario-Man - Subaction - AttackAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
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42 |
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47 |
48 |
49 |
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51 |
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53 |
54 |
Stats
IASA: |
34 |
Landing Lag: |
34 |
Landing Lag (L-Cancel): |
17 |
Hitboxes active: |
15-29 |
Hitbox set 0 hits: |
15 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:15-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
45 |
95 |
270 |
Darkness |
Kick |
false |
9 |
8 |
|
0 |
1 |
17 |
60 |
80 |
270 |
Darkness |
Kick |
false |
9 |
8 |
|
Scripts
Main
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 270, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 45, size: 5.7, x_offset: 0.0, y_offset: 2.75, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 5.7, x_offset: 0.0, y_offset: 2.75, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: false, unk6: 0 })
- DisableMovement(DisableHorizontal)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(-4.0), Scalar(0.0), Value(1)] }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(29.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9), Bool(true), Bool(true)] }
- DeleteAllHitBoxes
- AsyncWait(33.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 0.35, unk: 0 }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -3.5, x_set: false, y_set: true })
- AllowInterrupts
GFX
- loop Infinite times:
- if (EnteringOrIsInHitLag)
- if ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(0)))
- IfStatementOr (ButtonHeld value(7))
- IfStatementOr (ButtonHeld value(8))
- SoundEffect1(4874)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 25, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ChangeSubactionRestartFrame(AttackAirLwBounce)
- SyncWait(1.0)
SFX
- AsyncWait(12.0)
- SoundVoiceLow
- SoundEffect1(4787)
- SoundEffect1(4892)
Other
- RumbleLoop { unk1: 2, unk2: 35 }
- AsyncWait(11.0)
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: 6.0, x_rotation: 30.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: -6.0, x_rotation: -30.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)
- if (OnGround)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)