P+ - Wario-Man - Subaction - WarioManShoulderChargeAir_1
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 11-25 | 
                
                    | Hitbox set 0 hits: | 11 | 
                
                    | Subaction Index: | 0x1ec | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:11-25
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Direct | Hitlag Mult | Remain Grabbed | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 15 | 50 | 80 | 361 | Normal | MagicZap | AD | false | false | 1.4 | true | 8 | 11 |            | 
                            
                            | 0 | 1 | 15 | 50 | 80 | 361 | Normal | MagicZap | AD | false | false | 1.4 | true | 8 | 11 |            | 
                
             
            Scripts
            Main
            - AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x79) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 9.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 3.5, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(12.0)
- EnableInterruptGroup(AirAttack)
- if (RollADie value(4)) - DeleteAllHitBoxes
- SoundEffect1(4874)
- SoundEffect1(77)
- SoundEffect1(3466)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 24, bone: 5, x_offset: 15.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 96, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 9.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 3, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 96, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 3.5, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.4, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- FrameSpeedModifier { multiplier: 0.5, unk: 0 }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(3.8), Scalar(0.0), Scalar(0.0), Value(1)] }
- SyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 24, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 4 times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 18, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
 
 
- AsyncWait(25.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- BoolVariableSetFalse { variable: RandomAccessBool (0x79) }
GFX
            - AsyncWait(0.5)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 427, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
- SoundEffectOther1(4850)
- AsyncWait(3.0)
- SoundEffect1(1891)
- AsyncWait(9.0)
- GraphicEffect(GraphicEffect { graphic: 42, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 6.0, y_offset: 7.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 6.0, y_offset: 7.0, z_offset: -6.0, x_rotation: 0.0, y_rotation: -30.0, z_rotation: -90.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 247, green: 255, blue: 55, alpha: 100 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 8, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.24, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectOverlay { red: 0, green: 185, blue: 255, alpha: 100 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 6.0, y_offset: 7.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: -90.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 37, blue: 32, alpha: 100 }
- GraphicEffect(GraphicEffect { graphic: 8, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.24, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 40.0, random_y_rotation: 40.0, random_z_rotation: 40.0, terminate_with_animation: true })
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 8, bone: 400, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.24, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 40.0, random_y_rotation: 40.0, random_z_rotation: 40.0, terminate_with_animation: true })
SFX
            - AsyncWait(10.0)
- loop 10 times: - if ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(-0.85))) - SetVelocity { x_vel: 1.2, y_vel: -0.15 }
- DeleteAllHitBoxes
- RemoveFlashEffect
- SetAnimationAndTimerFrame(23.0)
 
- SyncWait(1.0)
 
Other
            - if (not(BoolIsTrue RandomAccessBool (0x7a))) - RumbleLoop { unk1: 2, unk2: 0 }
- DisableMovement(DisableVertical)
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.4, x_set: true, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- if ((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(0.2))) - SetVelocity { x_vel: 4.0, y_vel: 0.9 }
 
- else- if ((InternalConstantInt(ControlStickYAxis) LessThan scalar(-0.2))) - SetVelocity { x_vel: 4.0, y_vel: -0.9 }
 
- else- SetVelocity { x_vel: 4.0, y_vel: 0.0 }
 
 
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(18.0)
- SetVelocity { x_vel: 1.2, y_vel: -0.175 }
- AsyncWait(24.0)
- DisableMovement2(DisableVertical)
- AsyncWait(25.0)
- LedgeGrabEnable(EnableInFrontAndBehind)