P+ - Wario-Man - Subaction - AttackLw4
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Stats
IASA: |
29 |
Hitboxes active: |
8-11 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
25 |
50 |
80 |
275 |
Bury |
Kick |
10 |
8 |
|
0 |
1 |
18 |
25 |
20 |
80 |
275 |
Bury |
Kick |
10 |
8 |
|
0 |
2 |
18 |
25 |
10 |
80 |
275 |
Bury |
Kick |
10 |
8 |
|
0 |
3 |
18 |
25 |
90 |
30 |
90 |
Normal |
Kick |
10 |
8 |
|
0 |
4 |
18 |
25 |
90 |
30 |
90 |
Normal |
Kick |
10 |
8 |
|
Scripts
Main
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 275, wdsk: 25, kbg: 80, shield_damage: 0, bkb: 50, size: 12.0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 275, wdsk: 25, kbg: 80, shield_damage: 0, bkb: 20, size: 10.0, x_offset: 0.0, y_offset: 3.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 275, wdsk: 25, kbg: 80, shield_damage: 0, bkb: 10, size: 10.0, x_offset: 0.0, y_offset: 3.0, z_offset: -12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(18.0), trajectory: 90, wdsk: 25, kbg: 30, shield_damage: 0, bkb: 90, size: 10.0, x_offset: 0.0, y_offset: 4.0, z_offset: 22.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(18.0), trajectory: 90, wdsk: 25, kbg: 30, shield_damage: 0, bkb: 90, size: 10.0, x_offset: 0.0, y_offset: 4.0, z_offset: -22.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(28.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(9.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 42, bone: 0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 106, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(11.0)
- GraphicEffect(GraphicEffect { graphic: 57, bone: 0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- SoundEffectStop(191)
- SoundEffect1(1920)
- AsyncWait(4.0)
- SoundEffect1(167)
- SoundEffect1(4786)
- SoundEffect1(4786)
- ScreenShake { magnitude: 2 }
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(3.0)
- Rumble { unk1: 19, unk2: 0 }
- AsyncWait(69.0)
- Rumble { unk1: 22, unk2: 0 }