P+ - Jigglypuff - Subaction - AttackLw4
            
            
            
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            Stats
            
                
                    | IASA: | 45 | 
                
                    | Partially Intangible: | 6-7 | 
                
                    | Hitboxes active: | 6-7 | 
                
                    | Hitbox set 0 hits: | 6 | 
                
                    | Subaction Index: | 0x60 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:6-7
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 12 | 34 | 66 | -360 | Normal | Kick | 7 | 6 |            | 
                            
                            | 0 | 1 | 12 | 34 | 66 | -360 | Normal | Kick | 7 | 6 |            | 
                            
                            | 0 | 2 | 12 | 34 | 66 | -360 | Normal | Kick | 7 | 6 |            | 
                            
                            | 0 | 3 | 12 | 34 | 66 | -360 | Normal | Kick | 7 | 6 |            | 
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 5.0, unk: 0 }
- AsyncWait(5.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(9.0)
- ChangeHurtBoxStateSpecific { bone: 59, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 50, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 61, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: -360, wdsk: 0, kbg: 66, shield_damage: 0, bkb: 34, size: 3.91, x_offset: 0.59, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: -360, wdsk: 0, kbg: 66, shield_damage: 0, bkb: 34, size: 3.91, x_offset: 0.59, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: -360, wdsk: 0, kbg: 66, shield_damage: 0, bkb: 34, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: -360, wdsk: 0, kbg: 66, shield_damage: 0, bkb: 34, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(48.0)
- AllowInterrupts
GFX
            - AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 61, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(31.0)
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
            - AsyncWait(5.0)
- SoundEffectStop(191)
- if (RollADie value(2)) 
 
- SoundEffect1(6135)
- SyncWait(1.0)
- SyncWait(27.0)
- SoundEffect1(6130)
- SyncWait(6.0)
- SoundEffect1(6132)
Other
            - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
- AsyncWait(5.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 20 }