P+ - Jigglypuff - Subaction - SpecialAirS

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Stats

IASA: None
Hitboxes active: 12-27
Hitbox set 0 hits: 12
Subaction Index: 0x1e2

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-27

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 13 52 75 90 Normal Paper 20 7 7
0 1 13 52 75 120 Normal Paper 20 7 7

Scripts

Main

  1. AsyncWait(11.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 75, shield_damage: 20, bkb: 52, size: 3.52, x_offset: 0.0, y_offset: 4.77, z_offset: 3.67, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 120, wdsk: 0, kbg: 75, shield_damage: 20, bkb: 52, size: 3.52, x_offset: 1.84, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  5. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  6. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  7. AsyncWait(27.0)
  8. DeleteAllHitBoxes
  9. LedgeGrabEnable(EnableInFront)
  10. AsyncWait(37.0)
  11. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
  12. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  13. AsyncWait(40.0)
  14. LedgeGrabEnable(EnableInFrontAndBehind)

GFX

  1. Goto(SpecialS GFX 0xa750)

SFX

  1. AsyncWait(11.0)
  2. SoundEffect1(6135)
  3. SoundEffect1(2500)

Other

  1. AsyncWait(11.0)
  2. Rumble { unk1: 13, unk2: 0 }