P+ - Jigglypuff - Subaction - SpecialLwL
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Stats
IASA: |
None |
Fully Intangible: |
1-26 |
Hitboxes active: |
1 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1e7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:1
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
28 |
78 |
120 |
361 |
Flame |
HomeRunBat |
false |
1.5 |
14 |
18 |
|
Scripts
Main
- ControllerUnk02
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 78, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- AsyncWait(26.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 46, bone: 0, x_offset: 6.5, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(1.0)
- AsyncWait(25.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 47, bone: 6, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- AsyncWait(130.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 47, bone: 6, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
SFX
- AsyncWait(33.0)
- SoundEffectTransient(2480)
- SoundEffect1(6063)
- SyncWait(100.0)
- SyncWait(53.0)
- SoundEffectTransient(2481)
- SyncWait(24.0)
- SoundEffect1(6046)
- SyncWait(12.0)
- SoundEffect1(6046)
Other
- AsyncWait(207.0)
- Rumble { unk1: 17, unk2: 0 }