P+ - Jigglypuff - Subaction - FinalEndL
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Stats
IASA: |
None |
Fully Intangible: |
1-120 |
Hitboxes active: |
1-120 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1ee |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-119
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Rehit Rate |
Shieldable |
Ignore Invincibility |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
80 |
100 |
0 |
Normal |
MagicZap |
false |
30 |
false |
true |
true |
9 |
8 |
|
0 |
1 |
17 |
80 |
100 |
0 |
Normal |
MagicZap |
false |
30 |
false |
true |
true |
9 |
8 |
|
0 |
2 |
17 |
80 |
100 |
0 |
Normal |
MagicZap |
false |
30 |
false |
true |
true |
9 |
8 |
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Scripts
Main
- UnknownEvent { namespace: 0x11, code: 0x1d, unk1: 0x0, arguments: [Value(8)] }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 3, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 0, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 30, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 2, remain_grabbed: false, ignore_invincibility: true, freeze_frame_disable: true, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 0, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 1.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 30, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 2, remain_grabbed: false, ignore_invincibility: true, freeze_frame_disable: true, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 29, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 0, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 1.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 30, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 2, remain_grabbed: false, ignore_invincibility: true, freeze_frame_disable: true, unk5: false, flinchless: false })
GFX
SFX
- SoundEffect1(6054)
Other
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
- TagDisplay(false)
- RumbleLoop { unk1: 2, unk2: 110 }
- AsyncWait(111.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }