P+ - Jigglypuff - Subaction - AttackLw4Hold

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 |

Stats

IASA: None
Subaction Index: 0x61

Scripts

Main

    GFX

    1. AsyncWait(4.0)
    2. loop Infinite times:
      1. SyncWait(5.0)
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 18.0, random_y_offset: 2.0, random_z_offset: 18.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      3. SyncWait(5.0)
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 18.0, random_y_offset: 2.0, random_z_offset: 18.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      5. SyncWait(5.0)
      6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 18.0, random_y_offset: 2.0, random_z_offset: 18.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      7. GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. AsyncWait(0.0)
    2. SoundEffectTransient(191)
    3. SyncWait(8.0)
    4. SoundEffect1(112)
    5. SoundEffect1(107)
    6. SyncWait(8.0)
    7. SoundEffect1(107)
    8. SyncWait(8.0)
    9. SoundEffect1(107)
    10. SyncWait(8.0)
    11. SoundEffect1(107)
    12. SyncWait(8.0)
    13. SoundEffect1(107)
    14. SyncWait(8.0)
    15. SoundEffect1(107)
    16. SyncWait(8.0)
    17. SoundEffect1(107)

    Other