P+ - Mario - Subaction - SpecialAirS
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 12-14 | 
                
                    | Hitbox set 0 hits: | 12 | 
                
                    | Subaction Index: | 0x1d1 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:12-14
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Shieldable | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 30 | 80 | 110 | Reverse | Unknown(64) | AD | false | false | 6 | 6 |            | 
                            
                            | 0 | 1 | 10 | 30 | 80 | 110 | Reverse | Unknown(64) | AD | false | false | 6 | 6 |            | 
                            
                            | 0 | 2 | 9 | 30 | 80 | 110 | Reverse | Unknown(64) | AD | false | false | 6 | 5 |            | 
                
             
            Scripts
            Main
            - if (BoolIsTrue LongtermAccessBool(VelocityIgnoreHitstun)) - BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
 
- ItemVisibility(false)
- GenerateArticle { article_id: 0, subaction_only: true }
- LedgeGrabEnable(Disable)
- AsyncWait(5.0)
- DefensiveCollision { ty: Reflect, unk: 0, direction: FrontAndBack }
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(11.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 110, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Reverse, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 110, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Reverse, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 110, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 7.0, x_offset: 0.0, y_offset: 5.5, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Reverse, unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(14.0)
- if (BoolIsTrue RandomAccessBool(EnableJabLoop)) - BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
 
- DeleteAllHitBoxes
- LedgeGrabEnable(EnableInFront)
- AsyncWait(30.0)
- UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(3), Value(0), Value(2)] }
- AsyncWait(33.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
GFX
            - AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 4, bone: 48, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 5, bone: 48, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
            - Goto(SpecialS SFX 0x104c8)
Other
            - SlopeContourStand { leg_bone_parent: 4 }
- ItemVisibility(false)
- AsyncWait(9.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }
- AsyncWait(11.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(12.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.0, stength: 0.0, speed: 300.0, size: 0.5, unk3: 12.0, unk4: 10.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(22.0)
- EndAestheticWindEffect { unk: 0 }