P+ - Mario - Subaction - SpecialAirLw
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 8-9, 12-33, 44-45 | 
                
                    | Hitbox set 0 hits: | 8, 12, 44 | 
                
                    | Subaction Index: | 0x1d5 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:8-9
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 40 | 1 | 0 | 140 | Normal | MagicZap | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 40 | 1 | 0 | 140 | Normal | MagicZap | 2 | 3 |            | 
                
             
            Frames:12-33
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Rehit Rate | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 1 | 1 | 40 | 0 | 170 | Normal | MagicZap | 4 | 2 | 3 |            | 
                            
                            | 0 | 1 | 1 | 1 | 40 | 0 | 170 | Normal | MagicZap | 4 | 2 | 3 |            | 
                            
                            | 0 | 2 | 1 | 1 | 40 | 0 | 90 | Normal | MagicZap | 4 | 2 | 3 |            | 
                
             
            Frames:44-45
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 5 | 60 | 115 | 80 | Normal | Kick | 4 | 4 |            | 
                
             
            Scripts
            Main
            - ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- Subroutine(SpecialLw Main 0x2332c)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x74) }
GFX
            - AsyncWait(6.0)
- loop 6 times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 2, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -6.0, scale: 1.051, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 2, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 120.0, z_rotation: 6.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 2, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 240.0, z_rotation: -6.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- SyncWait(5.0)
 
- AsyncWait(43.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
            - Subroutine(SpecialLw SFX 0x22fc4)
Other
            - RumbleLoop { unk1: 3, unk2: 40 }
- SlopeContourStand { leg_bone_parent: 6 }