P+ - Ike - Subaction - SpecialAirLw

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |

Stats

IASA: None
Fully Intangible: 6-11
Subaction Index: 0x1ea

Scripts

Main

  1. AsyncWait(5.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. AsyncWait(11.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. AsyncWait(23.0)
  7. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }

GFX

  1. Goto(SpecialLw GFX 0xedb8)

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(5901)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(4.0)
  3. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.0, stength: 100.0, speed: 10.0, size: 0.4, unk3: 0.0, unk4: 12.0, unk5: 24.0, unk6: 24.0, unk7: 24.0, unk8: 0 })
  4. AsyncWait(21.0)
  5. EndAestheticWindEffect { unk: 0 }