P+ - Ike - Subaction - SpecialSAttack
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10 |
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14 |
15 |
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Stats
IASA: |
38 |
Hitboxes active: |
2-3 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x1d9 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
40 |
130 |
70 |
Slash |
Slam |
1.25 |
7 |
5 |
6 |
|
0 |
1 |
7 |
40 |
130 |
70 |
Slash |
Slam |
1.25 |
7 |
5 |
6 |
|
0 |
2 |
7 |
40 |
130 |
70 |
Slash |
Slam |
1.25 |
7 |
5 |
6 |
|
0 |
3 |
7 |
40 |
130 |
70 |
Slash |
Slam |
1.25 |
7 |
5 |
6 |
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Scripts
Main
- AsyncWait(1.0)
- if (BoolIsTrue RandomAccessBool (0x22))
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 15, bkb: 50, size: 2.7, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 15, bkb: 50, size: 3.7, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 15, bkb: 50, size: 3.7, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(18.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 15, bkb: 50, size: 3.7, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- if (OnGround)
- IfStatementAnd (ButtonNotPressed value(0))
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(45.0), trajectory: 75, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 400, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.21, sdi_mult: 0.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: Unknown(112), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 35, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 6.0, z_offset: -3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SoundEffect1(5914)
- else
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 130, shield_damage: 7, bkb: 40, size: 2.7, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 130, shield_damage: 7, bkb: 40, size: 3.7, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 130, shield_damage: 7, bkb: 40, size: 3.7, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 130, shield_damage: 7, bkb: 40, size: 3.7, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(6.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- if ((RandomAccessInt (0xd) Equal scalar(46)))
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- else
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- AsyncWait(10.0)
- LedgeGrabEnable(EnableInFront)
- AsyncWait(22.0)
- FrameSpeedModifier { multiplier: 0.857, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool (0x15) }
- AsyncWait(34.0)
- if (OnGround)
- IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x21)))
- AllowInterrupts
GFX
- Subroutine(0x97a0)
- AsyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- if (BoolIsTrue RandomAccessBool (0x21))
- ScreenShake { magnitude: 2 }
- ChangeSubaction(SpecialSAttackCritical)
- AsyncWait(8.0)
- DeleteSwordGlow { fade_time: 1 }
- if (BoolIsTrue RandomAccessBool (0x21))
- FrameSpeedModifier { multiplier: 0.12, unk: 0 }
- UnlimitedScreenTint(UnlimitedScreenTint { tint_id: 0, transition_in_time: 15, red: 255, green: 0, blue: 0, alpha: 70 })
- BoolVariableSetTrue { variable: LongtermAccessBool (0x43) }
- AsyncWait(14.0)
- FrameSpeedModifier { multiplier: 1.3334, unk: 0 }
- UnlimitedScreenTint(UnlimitedScreenTint { tint_id: 0, transition_in_time: 10, red: 255, green: 0, blue: 0, alpha: 0 })
- BoolVariableSetFalse { variable: LongtermAccessBool (0x43) }
- AsyncWait(18.0)
- FrameSpeedModifier { multiplier: 1.8, unk: 0 }
- AsyncWait(27.0)
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (OnGround) }
SFX
- SoundEffectStop(5912)
- SoundEffect1(5913)
- if (BoolIsTrue RandomAccessBool (0x22))
- SoundEffect1(2400)
- else
- SoundEffect1(2398)
- AsyncWait(1.0)
- loop 2 times:
- if (HitboxConnects)
- IntVariableSet { variable: RandomAccessInt (0xd), value: 46 }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: 0.8 }
- Subroutine(0x2fc10)
- if ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(26)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x21) }
- SyncWait(1.0)
Other
- UnknownEvent { namespace: 0x14, code: 0x7, unk1: 0x0, arguments: [Value(0), Scalar(3.0), Scalar(130.0), Scalar(300.0), Scalar(1.0), Scalar(0.0), Scalar(12.0), Scalar(24.0), Scalar(24.0)] }
- Rumble { unk1: 19, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(10.0)
- EndAestheticWindEffect { unk: 0 }