P+ - Ike - Subaction - SpecialAirNLoop

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |

Stats

IASA: None
Subaction Index: 0x1d3

Scripts

Main

  1. loop Infinite times:
    1. IntVariableIncrement { variable: LongtermAccessInt (0x5c) }
    2. SyncWait(28.0)

GFX

  1. Subroutine(0x8730)
  2. SyncWait(1.0)
  3. FlashEffectOverlay { red: 0, green: 100, blue: 240, alpha: 0 }
  4. SetColorOfFlashEffectOverlay { transition_time: 170, red: 0, green: 100, blue: 240, alpha: 180 }
  5. loop 8 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
    3. SyncWait(4.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 2.6, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    5. SyncWait(4.0)
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 5.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    8. SyncWait(4.0)
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 7.8, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    10. SyncWait(4.0)
    11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 10.4, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
    12. SyncWait(4.0)
    13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
  6. loop 5 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    3. SyncWait(3.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 3.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    5. SyncWait(3.0)
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    8. SyncWait(3.0)
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 9.75, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    10. SyncWait(3.0)
    11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 48, bone: 70, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 130.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 100 })
    3. AsyncWait(1.0)
    4. RumbleLoop { unk1: 2, unk2: 0 }