P+ - Ike - Subaction - SpecialHi3
|
1 |
2 |
3 |
4 |
5 |
6 |
Stats
IASA: |
None |
Hitboxes active: |
1-6 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1e2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
80 |
100 |
270 |
Slash |
Slam |
3 |
3 |
|
0 |
1 |
3 |
80 |
100 |
270 |
Slash |
Slam |
3 |
3 |
|
0 |
2 |
3 |
80 |
100 |
270 |
Slash |
Slam |
3 |
3 |
|
0 |
3 |
3 |
80 |
100 |
270 |
Slash |
Slam |
3 |
3 |
|
Scripts
Main
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(-6.0), Scalar(0.0), Value(1)] }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 3.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 7.25, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 3.5, x_offset: 0.0, y_offset: 10.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 3.25, x_offset: 0.0, y_offset: 12.0, z_offset: 11.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(2.0)
- if ((LongtermAccessInt(Temp1) LessThan InternalConstantInt (0x5dc6)))
- LedgeGrabEnable(EnableInFront)
- AsyncWait(134.0)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (CharacterExists) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(25)))
- SwordGlow(SwordGlow { color: 481, blur_length: 8, point1_bone: 70, point1_x_offset: 0.0, point1_y_offset: 2.8, point1_z_offset: 0.0, point2_bone: 70, point2_x_offset: 0.0, point2_y_offset: 14.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2293770, bone_id: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(61)))
- UnknownEvent { namespace: 0x11, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(8), Value(70), Scalar(0.0), Scalar(9.3), Scalar(-1.0), Value(70), Scalar(0.0), Scalar(12.0), Scalar(-1.0), Bool(true), Value(0), Value(70), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(8), Value(2), Scalar(4.0)] }
- else
- SwordGlow(SwordGlow { color: 4, blur_length: 8, point1_bone: 70, point1_x_offset: 0.0, point1_y_offset: 2.8, point1_z_offset: 0.0, point2_bone: 70, point2_x_offset: 0.0, point2_y_offset: 14.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2293761, bone_id: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
SFX
- SoundEffect1(5900)
- SoundEffect1(5921)
Other