P+ - Ike - Subaction - AppealLw_1
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Stats
IASA: |
110 |
Hitboxes active: |
20-22 |
Hitbox set 0 hits: |
20 |
Subaction Index: |
0x1c1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:20-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
9 |
100 |
80 |
270 |
Slash |
Slam |
0.9 |
6 |
5 |
|
0 |
4 |
9 |
100 |
80 |
270 |
Slash |
Slam |
0.7 |
6 |
4 |
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Scripts
Main
- UnknownEvent { namespace: 0xe, code: 0xb, unk1: 0x0, arguments: [Bool(false), Value(1)] }
- if ((InternalConstantInt(CurrentAction) NotEqual scalar(285)))
- AsyncWait(19.0)
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 100, size: 3.4, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 4, set_id: 0, damage: Constant(9.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 100, size: 4.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(22.0)
- DeleteAllHitBoxes
- AsyncWait(109.0)
- AllowInterrupts
GFX
- Goto(AppealLw GFX 0xd3a8)
SFX
- AsyncWait(18.0)
- SoundEffect1(5921)
- SyncWait(4.0)
- SoundEffect1(5841)
- SyncWait(48.0)
- SoundEffect1(2414)
Other
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(21.0)
- Rumble { unk1: 13, unk2: 0 }
- ItemVisibility(false)
- AsyncWait(112.0)
- ItemVisibility(true)