P+ - Ike - Subaction - SpecialSHold
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Stats
IASA: |
None |
Subaction Index: |
0x1d7 |
Scripts
Main
GFX
- loop Infinite times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 70, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 3.0, random_y_offset: 10.0, random_z_offset: 3.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 70, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 3.0, random_y_offset: 10.0, random_z_offset: 3.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 70, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 3.0, random_y_offset: 10.0, random_z_offset: 3.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 70, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 3.0, random_y_offset: 10.0, random_z_offset: 3.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
SFX
Other
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 130.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 100 })
- RumbleLoop { unk1: 2, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 6 }