P+ - Ike - Subaction - AttackAirF
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14 |
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Stats
IASA: |
47 |
Auto Cancel Window: |
1-4, 38-52 |
Auto Cancel Lag: |
4 |
Landing Lag: |
26 |
Landing Lag (L-Cancel): |
13 |
Hitboxes active: |
17-20 |
Hitbox set 0 hits: |
17 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:17-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
20 |
105 |
361 |
Slash |
Slam |
1 |
8 |
7 |
|
0 |
1 |
14 |
20 |
105 |
361 |
Slash |
Slam |
1 |
8 |
7 |
|
0 |
2 |
15 |
20 |
105 |
361 |
Slash |
Slam |
0.9 |
8 |
7 |
|
0 |
3 |
14 |
20 |
105 |
361 |
Slash |
Slam |
1 |
8 |
7 |
|
0 |
4 |
10 |
20 |
105 |
35 |
Slash |
Slam |
0.7 |
6 |
4 |
|
Scripts
Main
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(16.0)
- CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 20, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 20, size: 2.7, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 20, size: 3.8, x_offset: 0.0, y_offset: -0.5, z_offset: -0.7, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 20, size: 3.8, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 4, set_id: 0, damage: Constant(10.0), trajectory: 35, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 20, size: 3.8, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(20.0)
- DeleteAllHitBoxes
- AsyncWait(37.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(46.0)
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
- AsyncWait(16.0)
- Subroutine(0x9758)
- AsyncWait(21.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(3.0)
- SyncWait(13.0)
- SoundVoiceLow
- SoundEffect1(5922)
- SoundEffect1(110)
Other
- AsyncWait(16.0)
- Rumble { unk1: 18, unk2: 0 }