P+ - Ike - Subaction - AppealHi

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Stats

IASA: 110
Subaction Index: 0x1bc

Scripts

Main

  1. AsyncWait(109.0)
  2. AllowInterrupts

GFX

  1. AsyncWait(60.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. AsyncWait(70.0)
  4. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. AsyncWait(80.0)
  6. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  7. AsyncWait(90.0)
  8. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -6.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(26.0)
  2. SoundEffect1(5921)
  3. SyncWait(1.0)
  4. SoundEffect1(2412)

Other

  1. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(15.0)
  4. RumbleLoop { unk1: 9, unk2: 100 }