P+ - Ike - Subaction - AttackS4Hold
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Stats
IASA: |
None |
Subaction Index: |
0x5b |
Scripts
Main
GFX
- AsyncWait(4.0)
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 70, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 2.0, random_y_offset: 4.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffectTransient(105)
- AsyncWait(10.0)
- if (TauntInputHeld)
- SoundEffect1(2413)
Other
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 0.5, stength: 100.0, speed: 3.0, size: 0.2, unk3: 0.0, unk4: 12.0, unk5: 24.0, unk6: 24.0, unk7: 24.0, unk8: 80 })
- RumbleLoop { unk1: 2, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 6 }