P+ - Luigi - Subaction - AttackS4Hold

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Stats

IASA: None
Subaction Index: 0x5b

Scripts

Main

  1. AsyncWait(30.0)
  2. BoolVariableSetTrue { variable: LongtermAccessBool (0x46) }

GFX

  1. AsyncWait(4.0)
  2. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. SyncWait(5.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 3.0, random_y_offset: 3.0, random_z_offset: 3.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectTransient(105)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. RumbleLoop { unk1: 37, unk2: 57 }