P+ - Luigi - Subaction - SpecialS
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 5-44 | 
                
                    | Hitbox set 0 hits: | 5 | 
                
                    | Subaction Index: | 0x1d2 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-43
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 20 | 80 | 361 | Unknown(15) | Unknown(64) | MD | 4 | 6 | 6 |            | 
                
             
            Scripts
            Main
            - if ((LongtermAccessInt (0x5b) LessThan scalar(7))) - IntVariableAdd { variable: LongtermAccessInt (0x5b), value: 1 }
 
- AsyncWait(3.0)
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
- SetAirGround(102)
- SetEdgeSlide(Airbourne)
- AsyncWait(4.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 38, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 4, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Unknown(15), unk1: false, sound_level: 1, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(5.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(13.0)
- UnknownEvent { namespace: 0x6, code: 0x2f, unk1: 0x0, arguments: [Value(0), Value(1023)] }
- EnableInterrupt(10146)
- AsyncWait(20.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(24.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
GFX
            - AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 9, graphic: 1, bone: 0, x_offset: -2.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 9, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
            - AsyncWait(0.0)
- SoundEffect1(1269)
- SoundEffectTransient(3466)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 13, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 0 }