P+ - Luigi - Subaction - AttackS4S
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
Stats
IASA: |
38 |
Hitboxes active: |
8-9 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
20 |
135 |
55 |
Slash |
Paper |
5 |
7 |
7 |
|
0 |
1 |
13 |
20 |
135 |
55 |
Slash |
Paper |
5 |
7 |
7 |
|
0 |
2 |
13 |
20 |
135 |
55 |
Slash |
Paper |
5 |
7 |
7 |
|
Scripts
Main
- AsyncWait(7.0)
- if (BoolIsTrue LongtermAccessBool (0x46))
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 55, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.13, x_offset: 0.0, y_offset: 7.32, z_offset: 17.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 55, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 7.08, z_offset: 11.72, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 55, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 1.95, x_offset: -2.9, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- else
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 55, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.13, x_offset: 0.0, y_offset: 7.32, z_offset: 17.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 55, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 7.08, z_offset: 11.72, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 55, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 1.95, x_offset: -2.9, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(37.0)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- if (BoolIsTrue LongtermAccessBool (0x46))
- FlashEffectLight { red: 255, green: 60, blue: 255, alpha: 125, light_source_x: 75.0, light_source_y: 0.0 }
- loop 2 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- SyncWait(2.0)
- SetColorOfFlashEffectLight { transition_time: 20, red: 255, green: 60, blue: 255, alpha: 0 }
- loop 10 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(2.0)
- RemoveFlashEffect
SFX
- SoundEffectStop(105)
- AsyncWait(1.0)
- SyncWait(1.0)
- if (BoolIsTrue LongtermAccessBool (0x46))
- SoundEffect1(1268)
- SoundEffect1(1268)
- SyncWait(5.0)
- SoundEffect1(168)
- SoundEffect1(8009)
- SoundEffect1(8029)
- else
- Subroutine(0x20640)
- SyncWait(5.0)
- SoundEffect1(168)
- SoundEffect1(8009)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- Rumble { unk1: 13, unk2: 0 }