P+ - Luigi - Subaction - AttackS4Lw

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Stats

IASA: 38
Hitboxes active: 8-9
Hitbox set 0 hits: 8
Subaction Index: 0x5a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-9

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 12 20 135 45 Slash Paper 5 7 6
0 1 12 20 135 45 Slash Paper 5 7 6
0 2 12 20 135 45 Slash Paper 5 7 6

Scripts

Main

  1. AsyncWait(7.0)
  2. if (BoolIsTrue LongtermAccessBool (0x46))
    1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.13, x_offset: 0.0, y_offset: 3.91, z_offset: 17.58, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 4.88, z_offset: 11.23, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 1.95, x_offset: -2.9, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. else
    1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.13, x_offset: 0.0, y_offset: 3.91, z_offset: 17.58, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 4.88, z_offset: 11.23, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 135, shield_damage: 5, bkb: 20, size: 1.95, x_offset: -2.9, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SyncWait(2.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(37.0)
  7. AllowInterrupts

GFX

  1. Goto(AttackS4S GFX 0x111f0)

SFX

  1. Goto(AttackS4S SFX 0x11270)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(7.0)
  3. Rumble { unk1: 13, unk2: 0 }