P+ - Ganondorf - Subaction - AttackS4Lw
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Stats
IASA: |
46 |
Hitboxes active: |
6-11 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x5a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
40 |
90 |
50 |
Darkness |
Burn |
10 |
9 |
|
0 |
1 |
20 |
40 |
90 |
50 |
Darkness |
Burn |
10 |
9 |
|
Scripts
Main
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 30, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 50, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 4.25, x_offset: 2.0, y_offset: 0.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 50, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(45.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 1, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 20.0, scale: 0.5, randomize: None, terminate_with_animation: false })
SFX
- Goto(AttackS4S SFX 0x2c548)
Other
- Goto(AttackS4S Other 0x2bba0)