P+ - Ganondorf - Subaction - SpecialAirLw

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Stats

IASA: None
Hitboxes active: 15-30
Hitbox set 0 hits: 15
Subaction Index: 0x1de

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-29

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 17 50 67 290 Darkness Kick 10 9 8
0 1 17 50 67 290 Darkness Kick 10 9 8

Scripts

Main

  1. AsyncWait(14.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  3. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 290, wdsk: 0, kbg: 67, shield_damage: 10, bkb: 50, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 290, wdsk: 0, kbg: 67, shield_damage: 10, bkb: 50, size: 2.73, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(38.0)
  6. DeleteAllHitBoxes

GFX

  1. AsyncWait(14.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 4, bone: 11, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 160.0, scale: 1.1, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(4718)
  3. SyncWait(12.0)
  4. SoundEffect1(4751)
  5. SoundEffect1(1842)

Other

  1. AsyncWait(15.0)
  2. ScreenShake { magnitude: 1 }
  3. Rumble { unk1: 14, unk2: 0 }