P+ - Ganondorf - Subaction - SpecialAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
Stats
IASA: |
None |
Hitboxes active: |
15-30 |
Hitbox set 0 hits: |
15 |
Subaction Index: |
0x1de |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:15-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
50 |
67 |
290 |
Darkness |
Kick |
10 |
9 |
8 |
|
0 |
1 |
17 |
50 |
67 |
290 |
Darkness |
Kick |
10 |
9 |
8 |
|
Scripts
Main
- AsyncWait(14.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 290, wdsk: 0, kbg: 67, shield_damage: 10, bkb: 50, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 290, wdsk: 0, kbg: 67, shield_damage: 10, bkb: 50, size: 2.73, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(38.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 4, bone: 11, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 160.0, scale: 1.1, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffect1(4718)
- SyncWait(12.0)
- SoundEffect1(4751)
- SoundEffect1(1842)
Other
- AsyncWait(15.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }