P+ - Ganondorf - Subaction - SpecialAirLw
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 15-30 | 
                
                    | Hitbox set 0 hits: | 15 | 
                
                    | Subaction Index: | 0x1de | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:15-29
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 17 | 50 | 67 | 290 | Darkness | Kick | 10 | 9 | 8 |            | 
                            
                            | 0 | 1 | 17 | 50 | 67 | 290 | Darkness | Kick | 10 | 9 | 8 |            | 
                
             
            Scripts
            Main
            - AsyncWait(14.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 290, wdsk: 0, kbg: 67, shield_damage: 10, bkb: 50, size: 3.91, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 290, wdsk: 0, kbg: 67, shield_damage: 10, bkb: 50, size: 2.73, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(38.0)
- DeleteAllHitBoxes
GFX
            - AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 4, bone: 11, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 160.0, scale: 1.1, randomize: None, terminate_with_animation: true })
SFX
            - AsyncWait(1.0)
- SoundEffect1(4718)
- SyncWait(12.0)
- SoundEffect1(4751)
- SoundEffect1(1842)
Other
            - AsyncWait(15.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }