P+ - Ganondorf - Subaction - SpecialSStart
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
                40 |
                41 |
                42 |
                43 |
                44 |
                45 |
                46 |
                47 |
                48 |
                49 |
                50 |
                51 |
                52 |
                53 |
                54 |
                55 |
                56 |
                57 |
                58 |
                59 |
                60 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 56 | 
                
                    | Hitboxes active: | 16-31 | 
                
                    | Hitbox set 0 hits: | 16 | 
                
                    | Subaction Index: | 0x1d2 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:16-18
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | Grab | set action: 0xe7 |  |  |  |  |  |  |  |  |   | 
                            
                            | 0 | 2 | 12 | 60 | 100 | 25 | Darkness | Burn | AD | false | 7 | 6 |            | 
                            
                            | 0 | 3 | 12 | 60 | 100 | 25 | Darkness | Burn | AD | false | 7 | 6 |            | 
                
             
            Frames:19-31
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | Grab | set action: 0xe7 |  |  |  |  |  |  |  |  |   | 
                            
                            | 0 | 1 | Grab | set action: 0xe7 |  |  |  |  |  |  |  |  |   | 
                            
                            | 0 | 2 | 12 | 60 | 100 | 25 | Darkness | Burn | AD | false | 7 | 6 |            | 
                            
                            | 0 | 3 | 12 | 60 | 100 | 25 | Darkness | Burn | AD | false | 7 | 6 |            | 
                
             
            Scripts
            Main
            - SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 0, kbg: 10, wdsk: 0, bkb: 100, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- FloatVariableSet { variable: RandomAccessFloat (0x801490), value: 8.5 }
- AsyncWait(15.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 5.0, x_offset: 0.0, y_offset: 8.0, z_offset: 1.0, set_action: 231, target: GroundedOnly, unk: Some(2) })
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 25, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 10.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 31, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 25, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.8, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(18.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 2.0, x_offset: 0.0, y_offset: 8.75, z_offset: 7.65, set_action: 231, target: AerialAndGrounded, unk: Some(2) })
- AsyncWait(31.0)
- DeleteAllGrabBoxes
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 5, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(15.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- loop 5 times: - GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(5.0)
 
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
            - SoundEffect1(4761)
- SyncWait(19.0)
- SoundEffect1(4762)
- SyncWait(30.0)
- SoundEffect1(4769)
- SyncWait(5.0)
- SoundEffect1(4767)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(55.0)
- AllowInterrupts