P+ - Ganondorf - Subaction - SpecialSStart
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
Stats
IASA: |
56 |
Hitboxes active: |
16-31 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x1d2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xe7 |
|
|
|
|
|
|
|
|
|
0 |
2 |
12 |
60 |
100 |
25 |
Darkness |
Burn |
AD |
false |
7 |
6 |
|
0 |
3 |
12 |
60 |
100 |
25 |
Darkness |
Burn |
AD |
false |
7 |
6 |
|
Frames:19-31
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xe7 |
|
|
|
|
|
|
|
|
|
0 |
1 |
Grab |
set action: 0xe7 |
|
|
|
|
|
|
|
|
|
0 |
2 |
12 |
60 |
100 |
25 |
Darkness |
Burn |
AD |
false |
7 |
6 |
|
0 |
3 |
12 |
60 |
100 |
25 |
Darkness |
Burn |
AD |
false |
7 |
6 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 0, kbg: 10, wdsk: 0, bkb: 100, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- FloatVariableSet { variable: RandomAccessFloat (0x801490), value: 8.5 }
- AsyncWait(15.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 5.0, x_offset: 0.0, y_offset: 8.0, z_offset: 1.0, set_action: 231, target: GroundedOnly, unk: Some(2) })
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 25, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 10.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 31, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 25, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.8, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(18.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 2.0, x_offset: 0.0, y_offset: 8.75, z_offset: 7.65, set_action: 231, target: AerialAndGrounded, unk: Some(2) })
- AsyncWait(31.0)
- DeleteAllGrabBoxes
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 5, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(15.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- loop 5 times:
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- SoundEffect1(4761)
- SyncWait(19.0)
- SoundEffect1(4762)
- SyncWait(30.0)
- SoundEffect1(4769)
- SyncWait(5.0)
- SoundEffect1(4767)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(55.0)
- AllowInterrupts