P+ - Fox - Subaction - SpecialSStart

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Stats

IASA: None
Subaction Index: 0x1d4

Scripts

Main

  1. AsyncWait(19.0)
  2. if (ButtonPress value(1))
    1. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
    2. IntVariableIncrement { variable: RandomAccessInt (0x0) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 1, bone: 0, x_offset: 5.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. AsyncWait(18.0)
  4. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectVictory(3220)
  3. AsyncWait(18.0)
  4. SoundEffect1(1223)
  5. SoundEffect1(3221)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }