P+ - Fox - Subaction - AttackHi3

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Stats

IASA: None
Hitboxes active: 5-11
Hitbox set 0 hits: 5
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 18 140 110 Normal Kick 7 6
0 1 9 18 140 84 Normal Kick 6 5
0 2 9 18 140 80 Normal Kick 6 5
0 3 9 18 140 80 Normal Kick 6 5

Scripts

Main

  1. AsyncWait(4.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 110, wdsk: 0, kbg: 140, shield_damage: 0, bkb: 18, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 84, wdsk: 0, kbg: 140, shield_damage: 0, bkb: 18, size: 5.08, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 140, shield_damage: 0, bkb: 18, size: 3.52, x_offset: 0.0, y_offset: 2.55, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 140, shield_damage: 0, bkb: 18, size: 3.13, x_offset: 0.0, y_offset: 0.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(7.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(23.0)
  9. AllowInterrupts

GFX

    SFX

    1. AsyncWait(4.0)
    2. SoundEffect1(3141)

    Other

    1. SlopeContourStand { leg_bone_parent: 0 }
    2. AsyncWait(2.0)
    3. Rumble { unk1: 17, unk2: 0 }
    4. AsyncWait(14.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }