P+ - Charizard - Subaction - AttackHi3
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Stats
IASA: |
34 |
Partially Intangible: |
8-10 |
Hitboxes active: |
8-20 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
10 |
64 |
85 |
96 |
Slash |
Slash |
6 |
6 |
|
Frame:9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
64 |
85 |
90 |
Slash |
Slash |
6 |
6 |
|
0 |
1 |
10 |
64 |
85 |
96 |
Slash |
Slash |
6 |
6 |
|
0 |
2 |
10 |
64 |
85 |
96 |
Slash |
Slash |
6 |
6 |
|
Frame:10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
64 |
85 |
90 |
Slash |
Slash |
6 |
6 |
|
0 |
1 |
10 |
64 |
85 |
96 |
Slash |
Slash |
6 |
6 |
|
0 |
2 |
10 |
64 |
85 |
96 |
Slash |
Slash |
6 |
6 |
|
Frames:11-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
64 |
85 |
90 |
Slash |
Slash |
5 |
5 |
|
0 |
1 |
7 |
64 |
85 |
96 |
Slash |
Slash |
5 |
5 |
|
0 |
2 |
7 |
64 |
85 |
96 |
Slash |
Slash |
5 |
5 |
|
Scripts
Main
- AsyncWait(7.0)
- ChangeHurtBoxStateSpecific { bone: 50, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 56, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 96, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 64, size: 9.75, x_offset: 0.0, y_offset: 10.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 64, size: 4.25, x_offset: 0.0, y_offset: 6.15, z_offset: -0.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 96, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 64, size: 5.75, x_offset: 0.0, y_offset: 17.5, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- ChangeHitBoxSize { hitbox_id: 1, new_size: 8 }
- SyncWait(1.0)
- ChangeHurtBoxStateSpecific { bone: 50, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 56, state: Normal }
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 7 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 7 }
- AsyncWait(20.0)
- DeleteAllHitBoxes
- AsyncWait(33.0)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(20.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- SyncWait(7.0)
- SoundEffect1(5411)
- SyncWait(1.0)
- SoundEffect1(115)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- Rumble { unk1: 18, unk2: 0 }
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(20.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }