P+ - Charizard - Subaction - RunBrake

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Stats

IASA: 14
Subaction Index: 0x10

Scripts

Main

  1. AsyncWait(10.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  3. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  4. AsyncWait(13.0)
  5. AllowInterrupts

GFX

  1. loop 3 times:
    1. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. SyncWait(5.0)

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(5438)
  3. SyncWait(2.0)
  4. SoundEffect1(5486)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  2. AsyncWait(3.0)
  3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }