P+ - Charizard - Subaction - SpecialAirHi
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62 |
Stats
IASA: |
None |
Hitboxes active: |
9-30 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x1d8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
70 |
95 |
90 |
Flame |
Kick |
7 |
6 |
|
0 |
1 |
9 |
70 |
70 |
70 |
Flame |
Kick |
6 |
5 |
|
Frames:19-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
70 |
70 |
90 |
Flame |
Kick |
6 |
5 |
|
0 |
1 |
9 |
70 |
70 |
70 |
Flame |
Kick |
6 |
5 |
|
Scripts
Main
- AsyncWait(8.0)
- if ((LongtermAccessInt(CostumeID) Equal scalar(62)))
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 70, size: 4.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 70, size: 9.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- else
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 70, size: 4.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 70, size: 9.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(18.0)
- if ((LongtermAccessInt(CostumeID) Equal scalar(62)))
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 90, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 70, size: 4.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- else
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 90, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 70, size: 4.75, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(30.0)
- DeleteAllHitBoxes
- AsyncWait(31.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(47.0)
- SetAirGround(10)
- AsyncWait(55.0)
- LedgeGrabEnable(EnableInFront)
GFX
- AsyncWait(12.0)
- if ((LongtermAccessInt(CostumeID) Equal scalar(62)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 22, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 22, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(24.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 22, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(29.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 22, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(24.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(29.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.9, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffect1(5415)
- SyncWait(7.0)
- SoundEffect1(113)
- SyncWait(3.0)
- SoundEffect1(5422)
Other
- AsyncWait(5.0)
- Rumble { unk1: 14, unk2: 0 }