P+ - Charizard - Subaction - SwingDash_2

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Stats

IASA: 46
Hitboxes active: 8-20
Hitbox set 0 hits: 8
Subaction Index: 0x132

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-12

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 6 80 50 70 120 Normal Paper 40 4 4

Frames:13-20

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 4 80 50 70 120 Normal Paper 40 3 4

Scripts

Main

  1. BeamSwordTrail { unk: 1 }
  2. AsyncWait(7.0)
  3. Subroutine(External: gameAnimCmd_HarisenSwingDashCommon)
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 23, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(12.0)
  6. Subroutine(External: gameAnimCmd_HarisenSwingDashCommon2)
  7. AsyncWait(20.0)
  8. DeleteAllHitBoxes
  9. BeamSwordTrail { unk: 3 }
  10. AsyncWait(45.0)
  11. AllowInterrupts

GFX

    SFX

      Other

      1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
      2. AsyncWait(7.0)
      3. Rumble { unk1: 13, unk2: 0 }
      4. AsyncWait(20.0)
      5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }
      6. AsyncWait(38.0)
      7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }