P+ - Charizard - Subaction - AttackLw3

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Stats

IASA: 35
Hitboxes active: 8-14
Hitbox set 0 hits: 8
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 35 100 75 Normal Kick 6 6
0 1 10 35 100 75 Normal Kick 6 6
0 2 10 35 100 75 Normal Kick 6 6
0 3 12 30 90 45 Flame Burn 7 6

Scripts

Main

  1. AsyncWait(7.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  5. if ((LongtermAccessInt(CostumeID) Equal scalar(62)))
    1. CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  6. else
    1. CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  7. AsyncWait(14.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(34.0)
  10. AllowInterrupts

GFX

  1. AsyncWait(6.0)
  2. Subroutine(0x6a70)
  3. AsyncWait(7.0)
  4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(7.0)
  2. SoundEffect1(5415)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(7.0)
  3. Rumble { unk1: 17, unk2: 0 }