P+ - Yoshi - Subaction - AttackLw3

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Stats

IASA: 24
Hitboxes active: 8-10
Hitbox set 0 hits: 8
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 100 0 100 28 Normal Kick 6 6
0 1 10 100 0 100 28 Normal Kick 6 6
0 2 10 100 0 100 28 Normal Kick 6 6

Scripts

Main

  1. AsyncWait(5.0)
  2. AsyncWait(7.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 28, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 4.55, x_offset: 0.0, y_offset: -0.69725, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 28, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 4.5, x_offset: 0.5125, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 28, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 4.75, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(10.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(23.0)
  9. AllowInterrupts

GFX

  1. AsyncWait(7.0)
  2. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(7.0)
  2. SoundEffect1(2934)
  3. SoundEffect1(113)
  4. SyncWait(2.0)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(7.0)
  3. Rumble { unk1: 17, unk2: 0 }