P+ - Yoshi - Subaction - AttackAirB
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40 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-9, 33-40 |
Auto Cancel Lag: |
4 |
Landing Lag: |
15 |
Landing Lag (L-Cancel): |
7 |
Hitboxes active: |
10-12, 16-18, 23-25, 28-30 |
Hitbox set 0 hits: |
10, 16, 23, 28 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
9 |
112 |
60 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
6 |
9 |
112 |
60 |
Normal |
Kick |
4 |
4 |
|
0 |
2 |
6 |
9 |
112 |
60 |
Normal |
Kick |
4 |
4 |
|
Frames:16-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
18 |
114 |
60 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
5 |
18 |
114 |
60 |
Normal |
Kick |
4 |
4 |
|
0 |
2 |
5 |
18 |
114 |
60 |
Normal |
Kick |
4 |
4 |
|
Frames:23-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
18 |
116 |
60 |
Normal |
Kick |
3 |
4 |
|
0 |
1 |
4 |
18 |
116 |
60 |
Normal |
Kick |
3 |
4 |
|
0 |
2 |
4 |
18 |
116 |
60 |
Normal |
Kick |
3 |
4 |
|
Frames:28-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
47 |
120 |
60 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
47 |
120 |
60 |
Normal |
Kick |
3 |
3 |
|
0 |
2 |
3 |
47 |
120 |
60 |
Normal |
Kick |
3 |
3 |
|
Scripts
Main
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 112, shield_damage: 0, bkb: 9, size: 4.6875, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 112, shield_damage: 0, bkb: 9, size: 3.7109334, x_offset: 4.5, y_offset: 0.5, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 112, shield_damage: 0, bkb: 9, size: 2.5, x_offset: 4.34, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(15.0)
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 0, kbg: 114, shield_damage: 0, bkb: 18, size: 4.6875, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 0, kbg: 114, shield_damage: 0, bkb: 18, size: 3.7109334, x_offset: 4.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 0, kbg: 114, shield_damage: 0, bkb: 18, size: 2.5, x_offset: 4.34, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(22.0)
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 60, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 18, size: 4.6875, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 60, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 18, size: 3.7109334, x_offset: 4.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 60, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 18, size: 2.5, x_offset: 4.34, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(27.0)
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 47, size: 4.6875, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 47, size: 3.7109334, x_offset: 4.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 47, size: 2.5, x_offset: 4.34, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(32.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
SFX
- SoundEffectStop(1169)
- AsyncWait(9.0)
- RumbleLoop { unk1: 2, unk2: 33 }
- SoundEffect1(2934)
- AsyncWait(15.0)
- SoundEffect1(2934)
- AsyncWait(22.0)
- SoundEffect1(2934)
- AsyncWait(27.0)
- SoundEffect1(2934)
Other
- Subroutine(0x2501c)