P+ - Yoshi - Subaction - AttackAirB
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
                40 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Auto Cancel Window: | 
                    
                    1-9, 33-40 | 
                
                
                    | Auto Cancel Lag: | 
                    
                    4 | 
                
                
                    | Landing Lag: | 
                    
                    15 | 
                
                
                    | Landing Lag (L-Cancel): | 
                    
                    7 | 
                
                
                    | Hitboxes active: | 
                    
                    10-12, 16-18, 23-25, 28-30 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    10, 16, 23, 28 | 
                
                
                    | Subaction Index: | 
                    
                    0x64 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:10-12
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            6 | 
                            9 | 
                            112 | 
                            60 | 
                            Normal | 
                            Kick | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            6 | 
                            9 | 
                            112 | 
                            60 | 
                            Normal | 
                            Kick | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            6 | 
                            9 | 
                            112 | 
                            60 | 
                            Normal | 
                            Kick | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Frames:16-18
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            5 | 
                            18 | 
                            114 | 
                            60 | 
                            Normal | 
                            Kick | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            5 | 
                            18 | 
                            114 | 
                            60 | 
                            Normal | 
                            Kick | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            5 | 
                            18 | 
                            114 | 
                            60 | 
                            Normal | 
                            Kick | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Frames:23-25
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            4 | 
                            18 | 
                            116 | 
                            60 | 
                            Normal | 
                            Kick | 
                            3 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            4 | 
                            18 | 
                            116 | 
                            60 | 
                            Normal | 
                            Kick | 
                            3 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            4 | 
                            18 | 
                            116 | 
                            60 | 
                            Normal | 
                            Kick | 
                            3 | 
                            4 | 
                                        | 
                    
                
             
            Frames:28-30
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            3 | 
                            47 | 
                            120 | 
                            60 | 
                            Normal | 
                            Kick | 
                            3 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            3 | 
                            47 | 
                            120 | 
                            60 | 
                            Normal | 
                            Kick | 
                            3 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            3 | 
                            47 | 
                            120 | 
                            60 | 
                            Normal | 
                            Kick | 
                            3 | 
                            3 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(9.0)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
 - CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 112, shield_damage: 0, bkb: 9, size: 4.6875, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 112, shield_damage: 0, bkb: 9, size: 3.7109334, x_offset: 4.5, y_offset: 0.5, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 60, wdsk: 0, kbg: 112, shield_damage: 0, bkb: 9, size: 2.5, x_offset: 4.34, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(3.0)
 - DeleteAllHitBoxes
 - AsyncWait(15.0)
 - CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 0, kbg: 114, shield_damage: 0, bkb: 18, size: 4.6875, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 0, kbg: 114, shield_damage: 0, bkb: 18, size: 3.7109334, x_offset: 4.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 60, wdsk: 0, kbg: 114, shield_damage: 0, bkb: 18, size: 2.5, x_offset: 4.34, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(3.0)
 - DeleteAllHitBoxes
 - AsyncWait(22.0)
 - CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 60, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 18, size: 4.6875, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 60, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 18, size: 3.7109334, x_offset: 4.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 60, wdsk: 0, kbg: 116, shield_damage: 0, bkb: 18, size: 2.5, x_offset: 4.34, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(3.0)
 - DeleteAllHitBoxes
 - AsyncWait(27.0)
 - CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 47, size: 4.6875, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 47, size: 3.7109334, x_offset: 4.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 47, size: 2.5, x_offset: 4.34, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(3.0)
 - DeleteAllHitBoxes
 - AsyncWait(32.0)
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
 
            GFX
            
            SFX
            - SoundEffectStop(1169)
 - AsyncWait(9.0)
 - RumbleLoop { unk1: 2, unk2: 33 }
 - SoundEffect1(2934)
 - AsyncWait(15.0)
 - SoundEffect1(2934)
 - AsyncWait(22.0)
 - SoundEffect1(2934)
 - AsyncWait(27.0)
 - SoundEffect1(2934)
 
            Other
            - Subroutine(0x2501c)