P+ - Yoshi - Subaction - AttackAirF

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Stats

IASA: 44
Auto Cancel Window: 1-7, 36-47
Auto Cancel Lag: 4
Landing Lag: 21
Landing Lag (L-Cancel): 10
Hitboxes active: 16-18
Hitbox set 0 hits: 16
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:16-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 17 30 80 270 Normal Kick 9 8

Scripts

Main

  1. AsyncWait(7.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(15.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 38, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 6.640617, x_offset: 0.0, y_offset: 3.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(3.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(35.0)
  8. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  9. AsyncWait(43.0)
  10. AllowInterrupts

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: -7.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffectStop(1169)
  2. AsyncWait(15.0)
  3. Rumble { unk1: 24, unk2: 0 }
  4. Subroutine(0x222ac)
  5. SoundEffect1(109)
  6. SoundEffect1(3009)
  7. SoundEffect1(114)
  8. SoundEffect1(113)
  9. SyncWait(1.0)
  10. SyncWait(10.0)

Other

  1. Subroutine(0x2501c)