P+ - Kirby - Subaction - AttackAirF
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
Stats
IASA: |
38 |
Auto Cancel Window: |
1-6, 36-49 |
Auto Cancel Lag: |
4 |
Landing Lag: |
15 |
Landing Lag (L-Cancel): |
7 |
Partially Intangible: |
7-25 |
Hitboxes active: |
7-8, 14-15, 20-22 |
Hitbox set 0 hits: |
7, 14, 20 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
60 |
Normal |
MagicZap |
AD |
1 |
3 |
3 |
|
0 |
1 |
3 |
30 |
0 |
100 |
75 |
Normal |
MagicZap |
AD |
1 |
3 |
3 |
|
Frames:14-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
60 |
Normal |
MagicZap |
AD |
1 |
3 |
3 |
|
0 |
1 |
3 |
30 |
0 |
100 |
75 |
Normal |
MagicZap |
AD |
1 |
3 |
3 |
|
Frames:20-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
0 |
146 |
361 |
Normal |
Kick |
5 |
5 |
|
0 |
1 |
8 |
0 |
146 |
361 |
Normal |
Kick |
5 |
5 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.6, unk: 0 }
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- Subroutine(0x36f58)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 3.77, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.75, x_offset: 0.0, y_offset: 3.77, z_offset: 4.59, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(16.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 3.77, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 30, kbg: 100, shield_damage: 1, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 3.77, z_offset: 4.59, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(24.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 146, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 3.77, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 146, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 3.77, z_offset: 4.59, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(40.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(42.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(9.0)
- SoundEffect1(55)
- SyncWait(7.0)
- SoundEffect1(55)
- SyncWait(8.0)
- SoundEffect1(55)
Other
- AsyncWait(9.0)
- ChangeHurtBoxStateSpecific { bone: 47, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 56, state: IntangibleFlashing }
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(16.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(24.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(30.0)
- UnchangeHurtBoxStateSpecific