P+ - Kirby - Subaction - AttackS4Lw

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Stats

IASA: None
Hitboxes active: 8-17
Hitbox set 0 hits: 8
Subaction Index: 0x5a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 14 40 100 31 Normal Kick 8 7
0 1 14 40 100 31 Normal Kick 8 7
0 2 14 40 100 31 Normal Kick 8 7

Frames:15-17

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 25 100 60 Normal Kick 7 7
0 1 13 25 100 60 Normal Kick 7 7
0 2 13 25 100 60 Normal Kick 7 7

Scripts

Main

  1. Subroutine(0x3cd00)
  2. AsyncWait(7.0)
  3. if (not(BoolIsTrue LongtermAccessBool (0x79)))
    1. GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 31, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.69, x_offset: -0.897, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 31, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 1.08, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 31, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 2.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    5. AsyncWait(14.0)
    6. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 4.3, x_offset: -0.897, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    7. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.715, x_offset: 1.08, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    8. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 2.73, x_offset: 2.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. else
    1. ScreenShake { magnitude: 1 }
    2. Subroutine(0x3cde0)
    3. GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    4. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 31, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.69, x_offset: -0.897, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    5. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 31, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 1.08, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    6. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 31, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 2.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    7. AsyncWait(14.0)
    8. Subroutine(0x3cde0)
    9. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 4.3, x_offset: -0.897, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    10. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.715, x_offset: 1.08, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
    11. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 2.73, x_offset: 2.88, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(17.0)
  6. DeleteAllHitBoxes

GFX

  1. Goto(AttackS4S GFX 0xb620)

SFX

  1. AsyncWait(0.0)
  2. SyncWait(5.0)
  3. SoundEffect1(168)
  4. SoundEffect1(107)
  5. SyncWait(2.0)
  6. SoundEffect1(113)
  7. SoundEffect1(115)
  8. SyncWait(1.0)
  9. SyncWait(16.0)
  10. SoundEffect1(3088)

Other

  1. Subroutine(AttackS4S Other 0x2fc8)