P+ - Kirby - Subaction - SpecialAirLw1
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
Stats
IASA: |
None |
Subaction Index: |
0x1fa |
Scripts
Main
- FloatVariableSet { variable: LongtermAccessFloat (0x3a), value: InternalConstantInt(HorizontalCharacterVelocity) }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- DisableMovement(DisableVertical)
- FloatVariableMultiply { variable: LongtermAccessFloat (0x3a), value: 0.5 }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(58))), y_vel: Constant(0.175) }
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(15.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
- AsyncWait(29.0)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 440, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 40 }
- SyncWait(4.0)
- FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 60 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 80 }
- SyncWait(4.0)
- FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 100 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 120 }
- SyncWait(4.0)
- FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 140 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 160 }
- SyncWait(4.0)
- FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 180 }
SFX
- AsyncWait(3.0)
- SoundEffectVictory(3110)
- SyncWait(10.0)
- SyncWait(11.0)
- SyncWait(3.0)
- SoundEffect1(3111)
Other
- Rumble { unk1: 13, unk2: 0 }
- ItemVisibility(false)