P+ - Kirby - Subaction - SpecialAirLw1
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Subaction Index: | 
                    
                    0x1fa | 
                
            
            Scripts
            Main
            - FloatVariableSet { variable: LongtermAccessFloat (0x3a), value: InternalConstantInt(HorizontalCharacterVelocity) }
 - BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
 - DisableMovement(DisableVertical)
 - FloatVariableMultiply { variable: LongtermAccessFloat (0x3a), value: 0.5 }
 - SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
 - AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(58))), y_vel: Constant(0.175) }
 - FrameSpeedModifier { multiplier: 2.0, unk: 0 }
 - BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
 - AsyncWait(9.0)
 - BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
 - AsyncWait(15.0)
 - Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
 - AsyncWait(29.0)
 
            GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 440, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - AsyncWait(1.0)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
 - FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 40 }
 - SyncWait(4.0)
 - FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 60 }
 - SyncWait(2.0)
 - FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 80 }
 - SyncWait(4.0)
 - FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 100 }
 - SyncWait(2.0)
 - FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 120 }
 - SyncWait(4.0)
 - FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 140 }
 - SyncWait(2.0)
 - FlashEffectOverlay { red: 180, green: 128, blue: 100, alpha: 160 }
 - SyncWait(4.0)
 - FlashEffectOverlay { red: 80, green: 60, blue: 40, alpha: 180 }
 
            SFX
            - AsyncWait(3.0)
 - SoundEffectVictory(3110)
 - SyncWait(10.0)
 - SyncWait(11.0)
 - SyncWait(3.0)
 - SoundEffect1(3111)
 
            Other
            - Rumble { unk1: 13, unk2: 0 }
 - ItemVisibility(false)