P+ - Kirby - Subaction - LandingHeavy

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Stats

IASA: 4
Subaction Index: 0x32

Scripts

Main

  1. Subroutine(0x3c100)
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(297)))
    1. FrameSpeedModifier { multiplier: 0.5, unk: 0 }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 7, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 13, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther1(3089)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  2. AsyncWait(5.0)
  3. Rumble { unk1: 23, unk2: 0 }
  4. AsyncWait(16.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }