P+ - Kirby - Subaction - AttackDash

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Stats

IASA: 47
Hitboxes active: 8-10, 13-15, 17-31
Hitbox set 0 hits: 8, 13, 17
Subaction Index: 0x4e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 3 75 0 100 365 Flame Burn false 3 3
0 1 3 50 0 100 365 Flame Burn false 3 3

Frames:13-15

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 3 75 0 100 365 Flame Burn false 3 3
0 1 3 50 0 100 365 Flame Burn false 3 3

Frames:17-31

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 6 45 90 65 Flame Burn false 4 4
0 1 5 45 90 65 Flame Burn false 4 4

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x7f) }
  2. AsyncWait(7.0)
  3. BoolVariableSetTrue { variable: LongtermAccessBool (0x7f) }
  4. Subroutine(0x3cfc8)
  5. AsyncWait(12.0)
  6. Subroutine(0x3cfc8)
  7. AsyncWait(16.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 405, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 45, size: 3.69, x_offset: 0.0, y_offset: 3.59, z_offset: 3.51, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 405, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 45, size: 3.28, x_offset: 0.0, y_offset: 3.59, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(31.0)
  11. DeleteAllHitBoxes
  12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(115), Bool(false), Bool(true)] }
  13. if ((LongtermAccessInt (0x48) Equal scalar(11)))
    1. IfStatementAnd ((LongtermAccessFloat (0x13) Equal scalar(50)))
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 115, bone: 412, x_offset: 6.0, y_offset: 0.5, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.005, randomize: None, terminate_with_animation: false })
  14. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(393231), Bool(true), Bool(true)] }
  15. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 34, bone: 405, x_offset: 2.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
  16. BoolVariableSetFalse { variable: LongtermAccessBool (0x7f) }
  17. AsyncWait(40.0)
  18. LedgeGrabEnable(EnableInFrontAndBehind)
  19. AsyncWait(46.0)
  20. AllowInterrupts

GFX

  1. AsyncWait(7.0)
  2. GraphicEffect(GraphicEffect { graphic: 38, bone: 405, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 15, bone: 405, x_offset: 10.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.2, randomize: None, terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 115, bone: 0, x_offset: 4.0, y_offset: 6.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
  5. loop 4 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 6.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. FlashEffectOverlay { red: 255, green: 0, blue: 0, alpha: 150 }
    3. SyncWait(2.0)
    4. RemoveFlashEffect
    5. SyncWait(1.0)
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    7. FlashEffectOverlay { red: 255, green: 172, blue: 0, alpha: 125 }
    8. SyncWait(2.0)
    9. RemoveFlashEffect
    10. SyncWait(1.0)

SFX

  1. AsyncWait(1.0)
  2. LedgeGrabEnable(Disable)
  3. AsyncWait(8.0)
  4. SoundEffect1(1185)
  5. SoundEffect1(55)
  6. SoundEffect1(112)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  2. AsyncWait(16.0)
  3. RumbleLoop { unk1: 2, unk2: 20 }
  4. AsyncWait(35.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 15 }