P+ - Kirby - Subaction - AttackDash
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
Stats
IASA: |
47 |
Hitboxes active: |
8-10, 13-15, 17-31 |
Hitbox set 0 hits: |
8, 13, 17 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
75 |
0 |
100 |
365 |
Flame |
Burn |
false |
3 |
3 |
|
0 |
1 |
3 |
50 |
0 |
100 |
365 |
Flame |
Burn |
false |
3 |
3 |
|
Frames:13-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
75 |
0 |
100 |
365 |
Flame |
Burn |
false |
3 |
3 |
|
0 |
1 |
3 |
50 |
0 |
100 |
365 |
Flame |
Burn |
false |
3 |
3 |
|
Frames:17-31
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
45 |
90 |
65 |
Flame |
Burn |
false |
4 |
4 |
|
0 |
1 |
5 |
45 |
90 |
65 |
Flame |
Burn |
false |
4 |
4 |
|
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x7f) }
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x7f) }
- Subroutine(0x3cfc8)
- AsyncWait(12.0)
- Subroutine(0x3cfc8)
- AsyncWait(16.0)
- CreateHitBox(HitBoxArguments { bone_index: 405, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 45, size: 3.69, x_offset: 0.0, y_offset: 3.59, z_offset: 3.51, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 405, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 45, size: 3.28, x_offset: 0.0, y_offset: 3.59, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(31.0)
- DeleteAllHitBoxes
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(115), Bool(false), Bool(true)] }
- if ((LongtermAccessInt (0x48) Equal scalar(11)))
- IfStatementAnd ((LongtermAccessFloat (0x13) Equal scalar(50)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 115, bone: 412, x_offset: 6.0, y_offset: 0.5, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.005, randomize: None, terminate_with_animation: false })
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(393231), Bool(true), Bool(true)] }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 34, bone: 405, x_offset: 2.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
- BoolVariableSetFalse { variable: LongtermAccessBool (0x7f) }
- AsyncWait(40.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(46.0)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- GraphicEffect(GraphicEffect { graphic: 38, bone: 405, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 15, bone: 405, x_offset: 10.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 1.2, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 115, bone: 0, x_offset: 4.0, y_offset: 6.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: None, terminate_with_animation: true })
- loop 4 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 6.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 0, blue: 0, alpha: 150 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 172, blue: 0, alpha: 125 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(1.0)
SFX
- AsyncWait(1.0)
- LedgeGrabEnable(Disable)
- AsyncWait(8.0)
- SoundEffect1(1185)
- SoundEffect1(55)
- SoundEffect1(112)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(16.0)
- RumbleLoop { unk1: 2, unk2: 20 }
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 15 }