P+ - Kirby - Subaction - SpecialN_24

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Stats

IASA: None
Subaction Index: 0x2f8

Scripts

Main

  1. AsyncWait(1.0)
  2. ArticleEvent(13)
  3. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  4. AsyncWait(30.0)
  5. AllowInterrupts

GFX

  1. AsyncWait(2.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 264, graphic: 3, bone: 439, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. GraphicEffect(GraphicEffect { graphic: 40, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  4. FlashEffectOverlay { red: 255, green: 192, blue: 255, alpha: 180 }
  5. AsyncWait(4.0)
  6. SetColorOfFlashEffectOverlay { transition_time: 10, red: 80, green: 80, blue: 80, alpha: 0 }
  7. AsyncWait(14.0)
  8. RemoveFlashEffect

SFX

    Other

    1. Rumble { unk1: 13, unk2: 0 }
    2. ItemVisibility(false)
    3. AsyncWait(6.0)
    4. ItemVisibility(true)