P+ - Kirby - Subaction - SpecialNHold_2

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Stats

IASA: None
Subaction Index: 0x277

Scripts

Main

  1. loop Infinite times:
    1. SyncWait(1.0)
    2. FloatVariableAdd { variable: LongtermAccessFloat (0x3d), value: 1 }

GFX

  1. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SyncWait(5.0)
    3. GraphicEffect(GraphicEffect { graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 400, x_offset: 0.0, y_offset: 14.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 4.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    5. SyncWait(5.0)

SFX

  1. SoundEffectTransient(5197)

Other

  1. RumbleLoop { unk1: 9, unk2: 0 }
  2. loop Infinite times:
    1. FloatVariableSet { variable: RandomAccessFloat (0x8), value: LongtermAccessFloat (0x3d) }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0x8), value: 0.00625 }
    3. FloatVariableAdd { variable: RandomAccessFloat (0x8), value: 0.5 }
    4. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 170 }
    5. SyncWait(4.0)
    6. RemoveFlashEffect
    7. if ((LongtermAccessFloat (0x3d) LessThan scalar(30)))
      1. SyncWait(16.0)
    8. else
      1. if ((LongtermAccessFloat (0x40) LessThan scalar(60)))
        1. SyncWait(12.0)
      2. else
        1. if ((LongtermAccessFloat (0x40) LessThan scalar(90)))
          1. SyncWait(7.0)
        2. else
          1. SyncWait(4.0)