P+ - Kirby - Subaction - SpecialNHold_2
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Subaction Index: | 
                    
                    0x277 | 
                
            
            Scripts
            Main
            - loop Infinite times: 
- SyncWait(1.0)
 - FloatVariableAdd { variable: LongtermAccessFloat (0x3d), value: 1 }
 
 
            GFX
            - loop Infinite times: 
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - SyncWait(5.0)
 - GraphicEffect(GraphicEffect { graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 400, x_offset: 0.0, y_offset: 14.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 4.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - SyncWait(5.0)
 
 
            SFX
            - SoundEffectTransient(5197)
 
            Other
            - RumbleLoop { unk1: 9, unk2: 0 }
 - loop Infinite times: 
- FloatVariableSet { variable: RandomAccessFloat (0x8), value: LongtermAccessFloat (0x3d) }
 - FloatVariableMultiply { variable: RandomAccessFloat (0x8), value: 0.00625 }
 - FloatVariableAdd { variable: RandomAccessFloat (0x8), value: 0.5 }
 - FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 170 }
 - SyncWait(4.0)
 - RemoveFlashEffect
 - if ((LongtermAccessFloat (0x3d) LessThan scalar(30))) 
- SyncWait(16.0)
 
 - else
- if ((LongtermAccessFloat (0x40) LessThan scalar(60))) 
- SyncWait(12.0)
 
 - else
- if ((LongtermAccessFloat (0x40) LessThan scalar(90))) 
- SyncWait(7.0)
 
 - else
- SyncWait(4.0)